Serious Gaming and Gamification interventions for health professional education

Sarah Gentry, Beatrice L'Estrade Ehrstrom, Andrea Gauthier, Julian Alvarez, David Wortley, Jurriaan van Rijswijk, Josip Car*, Anneliese Lilienthal, Lorainne Tudor Car, Charoula K. Nikolaou, Nabil Zary

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

17 Citations (Scopus)


This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.

Original languageEnglish
Article numberCD012209
JournalThe Cochrane database of systematic reviews
Issue number6
Publication statusPublished - 3 Jun 2016
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2016 The Cochrane Collaboration.


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