Binaural reproduction over loudspeakers represents a very promising technique for PC and console gaming applications. Its performance could, however, significantly improve by the incorporation of in-situ plant measurement in its implementation. We present such in-situ plant measurement results for various real rooms and we give a detailed analysis of the optimal choice of parameters for their inversion and of the expected improvements in the performance of the system.
|Publication status||Published - 2009|
|Event||AES 35th International Conference: Audio for Games - London, United Kingdom|
Duration: 11 Feb 2009 → 13 Feb 2009
|Conference||AES 35th International Conference: Audio for Games|
|Period||11/02/09 → 13/02/09|